CSS Transforms
Transforms allow you to translate, rotate, scale, and skew elements, in the 2D or 3D space. They are a very cool CSS feature, especially when combined with animations.
2D transforms
The transform property accepts those functions:
translate() to move elements around
rotate() to rotate elements
scale() to scale elements in size
skew() to twist or slant an element
matrix() a way to perform any of the above operations using a matrix of 6 elements, a less user-friendly syntax but less verbose
We also have axis-specific functions:
translateX() to move elements around on the X axis
translateY() to move elements around on the Y axis
scaleX() to scale elements in size on the X axis
scaleY() to scale elements in size on the Y axis
skewX() to twist or slant an element on the X axis
skewY() to twist or slant an element on the Y axis
Here is an example of a transformation that changes the .box element width by 2 (duplicating it) and the height by 0.5 (reducing it to half):
.box {
transform: scale(2, 0.5);
}
Transform-original: lets us set the origin (the (0, 0) coordinates) for the transformation, letting us change the rotation center.
Reading from right to left, translate (100%, -50%) is the translation to bring the transform-origin to the true origin, rotate(45deg) is the original transformation, and translate (-100%, 50%) is the translation to restore the transform-origin to its original location.
transform-origin: 0 0;
transform: translate(-100%, 50%) rotate(45deg) translate(100%, -50%);
Combining multiple transforms
You can combine multiple transforms by separating each function with a space.
Example:
transform: rotateY(20deg) scaleX(3) translateY(100px);
3D transforms
We can go one step further and move our elements in a 3D space instead of in a 2D space. With 3D, we are adding another axis, Z, which adds depth to our visuals.
Using the perspective property, you can specify how far the 3D object is from the viewer.
Example:
.3delement {
perspective: 100px;
}
perspective-origin determines the appearance of the position of the viewer, and how are we looking at it on the X and Y axis.
Now we can use additional functions that control the Z axis, which adds up to the other X and Y axis transforms:
translateZ()
rotateZ()
scaleZ()
and the corresponding shorthand’s translate3d(), rotate3d() and scale3d() as shorthand’s for using the translateX(), translateY() and translateZ() functions and so on.
3D transforms are a bit too advanced for this handbook, but a great topic to explore on your own.
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